Humanity Online brings life to the internet

Released on: October 12, 2008, 3:06 pm

Press Release Author: confluence creative media

Industry: Internet & Online

Press Release Summary: Facial mapping animation has gone mainstream with video games
and cinema. Seattle based Humanity Online proves it can do it faster, cheaper and
better.

Press Release Body: Seattle, Wa (Confluence Creative Media) August 29th, 2008--The
field of facial mapping animation has blown up with the ever increasing demands and
expectations of the digital age. Now companies have the ability to animate their
branded mascot or logo with state of the art motion capture technology. This
technology is supported by the boom in extremely detailed and lifelike videos games
that are being produced on the next generation systems and the steady stream of
animated movies hitting the theaters. Not surprisingly, the web has also become a
haven of virtual characters and personalities from the orcs and elves of the widely
popular World of Warcraft to the scores of animated emoticons and avatars.


"There are more people playing World of Warcraft in the U.S. today (2 million) than
had indoor plumbing 100 years ago. There are more people with blogs today (31
million) than had Internet connections 10 years ago."
David Wong in a Cracked.com featured article

Seattle based Humanity Online (www.humanityonline.com) believes the future of
animation also lives online and has made their mission to bring "life" to the
internet. Humanity Online can achieve beautiful results quickly and has
pioneered wholesale facial tracking, bringing the beauty and precision of
state-of-the-art animation to the masses. In Humanity Online President Dan
Horton's mind what makes the company unique to other animation studios are the
two bottom lines; time and money. Humanity Online creates high quality
animations in a fraction of the time as other studios who hand animate upwards
of 60% of the final product. . Hand rendered animation is extremely time
consuming and expensive, at times costing as much as $3,000 per second of
finished animation. By utilizing proprietary technologies Humanity Online can
virtually eliminate costly back-end work, offering beautiful, affordable
animations.
Founder Lonnie Benson began with the basic assumption that people respond
instantly to the human face. Lonnie also realized the future of animation and
communication would become one with the internet phenomenon known as "avatars".
An avatar is a virtual representation of a person or personality, made popular
by such games as "Second Life" avatars are evolving to be an intricate part of
the internet experience. Humanity Online is perhaps the only facial animation
company to tackle the online avatar market utilizing facial mapping technology.

What makes a Humanity Online avatar different from anything out there is that
each is created using live performances in a studio setting. Using these live
performances, Humanity Online seems set to single handedly populate the
internet.

About Humanity Online:
Because of its advanced technology and in-depth knowledge of human social response,
Humanity Online is poised to become the industry's most innovative solution for
Internet-based personalities. Based in Kirkland, Washington, Humanity Online is a
private company, the brainchild of Mr. Lonnie Benson, CEO.
Contact: Lonnie Benson
Phone: 206 819-4480
Email: lonnie@humanityonline.com
Website: www.humanityonline.com
*******

Web Site: http://www.humanityonline.com

Contact Details: Contact: Lonnie Benson
Phone: 206 819-4480
Email: lonnie@humanityonline.com
Website: www.humanityonline.com

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